AI Insights · Timothy · September 2022
Top 5 Roguelike Games Performance in South Africa Q3 2022
Explore the performance of the top 5 roguelike games in South Africa for Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 showcased interesting trends for the top 5 roguelike games in South Africa, with data gathered from both iOS and Android platforms. Here's a detailed look at their performance.
RAID: Shadow Legends from Plarium Global Ltd experienced fluctuations in its weekly revenue, peaking at approximately $15.1K in the week of August 22. Downloads remained relatively stable, with a slight dip towards the end of the quarter, ranging from 1.4K to 2.2K. Weekly active users rose steadily, reaching about 9.1K by the end of August before slightly declining to 8.8K in the last week of September.
KOF'98 UM OL by FingerTips saw modest revenue growth, with a peak of $31 in the week of August 22. Downloads showed a downward trend mid-quarter but recovered to 841 by the end of September. Active users followed a similar pattern, peaking at around 1.7K in mid-July before dropping and then rising again to 1.5K by the end of September.
Soul Knight maintained a consistent revenue stream, peaking at $189 in the first week of August. Downloads fluctuated but stayed within the range of 457 to 843. Active users showed a slight decline early in the quarter but bounced back to around 6.1K by mid-September.
Hero Wars: Alliance RPG from Nexters Global LTD experienced a peak revenue of $6.7K in the week of July 25. Downloads saw an upward trend towards the end of the quarter, reaching 895 by the last week of September. Active user numbers peaked at approximately 6.6K in early July, with a slight dip mid-quarter, and then recovered to 5.6K by the end of September.
Diablo Immortal by Blizzard Entertainment, Inc. had its highest revenue of $5.9K in the week of July 25. Downloads experienced a sharp drop from 993 in late June to 186 by mid-September. Active users also saw a decline, starting from 5.4K in late June to around 2.7K by the end of September.
This data, sourced from Sensor Tower, highlights the dynamic nature of the roguelike gaming market in South Africa. For more detailed insights, visit Sensor Tower.